About Me
Building things that matter
I'm a Software Engineer and Computer Science Master's student at FER, University of Zagreb. Over the past 4+ years I've worked across game development, fintech, and mobile - shipping products end-to-end from architecture to production.
Outside of work, I'm a Rector's Award recipient at the University of Zagreb and an active member of EESTEC LC Zagreb. I enjoy hackathons, side projects, and picking up whatever tech the problem calls for.
4+ Years
Experience
FER
Education
3 Companies
Worked at
Zagreb
Based in
Experience
Where I've worked
Software Engineer
Apr 2024 - PresentFarseer · Zagreb
- ›Backend services, system design, and API architecture
- ›Built and shipped AI agent-powered products
- ›Cross-functional collaboration across engineering and business teams
Software Engineer
Aug 2025 - PresentMyStones · Remote
- ›Backend and mobile development, building core product features
Game Developer
Dec 2021 - Apr 2024Fearem · Remote
- ›Game development for Steam and web platforms
- ›Real-time multiplayer systems and gameplay engineering
Projects
What I've been building
Erasmus Connect
Full-stack platform for Erasmus project discovery and application. Winner of Lumen Development 2023 and 3rd place at Digital Innovation Incubator Croatia 2024.
HACKL Zagreb
Cultural events discovery app for the city of Zagreb. 2nd place at HACKL Hackathon 2024.
Skin Lesion Classification
Deep learning classification of dermatoscopic images using ResNet, EfficientNet, and Vision Transformers.
Dental X-Ray Person Identification
Person identification from panoramic dental X-rays: YOLO segments each tooth, a metric-learning embedder turns it into a vector, and FAISS retrieves the match from a 1,178-person registry. Master's thesis at FER.
Sikum
AI-powered personalized news aggregator with web scraping, OpenAI-based categorization, and a swipe-based feed. Built at the SheepAI hackathon.
Codeplay
Endless runner game controlled via custom Arduino joysticks that students build themselves. Features tilt controls, analog aiming, and progressive difficulty.
Skills